smallbasic - Moving a shape across the screen and making it disappear -


this program have far works freezes when gets loop. have done program shapes doesnt it.

graphicswindow.height = 400 graphicswindow.width = 600 graphicswindow.title = "fairytail" graphicswindow.canresize = "false" animation() controls.buttonclicked = action  sub animation graphicswindow.brushcolor = "black" firstmove = controls.addbutton("fireball", 300, 100) controls.move(firstmove, 0, 200)  endsub  sub action if controls.getbuttoncaption(firstmove) = "fireball" graphicswindow.brushcolor = "red" fireball = shapes.addellipse(20, 20) shapes.move(fireball, 135, 115)  = 135 465 if <> 465    shapes.animate(fireball, i, 115, 1000)   = + 1   program.delay(100) else      shapes.remove(fireball)     endif     endfor  endif  endsub 

what im trying move fireball across screen remove it. dont know how remove after animates.

there few problems program. first 1 this:

for = 135 465 if <> 465  shapes.animate(fireball, i, 115, 1000) = + 1 program.delay(100) else  shapes.remove(fireball) endif  endfor  

if have statement closing after "i" = 465, don't need if statement.

the second problem, (and reason not running), this:

shapes.animate(fireball, i, 115, 1000) 

what command does, moves shape set x , y coordinate on set time. means move shape currant position, i,115 after 1000 ms.

what need here shapes.move.

also, idea make loop execute outside subroutines. because if click button twice, try call subroutine while subroutine still running (because looping inside it) cause problems. here way make program:

 graphicswindow.height = 400  graphicswindow.width = 600  graphicswindow.title = "fairytail"  graphicswindow.canresize = "false"  animation()  controls.buttonclicked = action   while 1 = 1   program.delay(10)  if canmovefireball  = + 1 '<--- increase position , move position  shapes.move(fireball,i,115)  endif   if > 465 '<--- if fireball past 465 remove , ok add  shapes.remove(fireball)  canmovefireball = "false"  endif  endwhile   sub animation  graphicswindow.brushcolor = "black"  firstmove = controls.addbutton("fireball", 300, 100)  controls.move(firstmove, 0, 200)  endsub   sub action  if controls.lastclickedbutton = firstmove  if canmovefireball <> "true" '<--- make sure don't add      fireball while first 1 moving  graphicswindow.brushcolor = "red"  fireball = shapes.addellipse(20, 20)  shapes.move(fireball, 135, 115)  = 135  canmovefireball = "true" '<--- tell it's ok move fireball  endif  endif endsub 

i hope helps!!

--zock


Comments

Popular posts from this blog

c# - Binding a comma separated list to a List<int> in asp.net web api -

Delphi 7 and decode UTF-8 base64 -

html - Is there any way to exclude a single element from the style? (Bootstrap) -