javascript - three.js simultaneous castShadow and receiveShadow in a large scene -
i'm looking way make realistic self shadows on buildings using both castshadow , receiveshadow produces artifacts.
currently found way of adding plane on top of building (just below flat roof) drops shadow on , on ground. temp workaround i'd better i.e. scenes light being low above ground more detailed shadows needed.
it's large scene can drive around in car suggestions how solve problem welcome.
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