xcode - SpriteKit: Wrong resolution when transition to another Scene -


when present new scene has very low resolution. have set resolution correctly in scene editor. think it's bug of xcode7 beta 6. or made mistake?

override func touchesbegan(touches: set<uitouch>, withevent event: uievent?) {     if let view = view {         let scene = gamescene(filenamed: "gamescene")         view.presentscene(scene)     } } 


Comments

Popular posts from this blog

c# - SharpDX Toolkit models rendering inside out -

c# - ajax - How to receive data both html and json from server? -