xcode - SpriteKit: Wrong resolution when transition to another Scene -
when present new scene has very low resolution. have set resolution correctly in scene editor. think it's bug of xcode7 beta 6. or made mistake?
override func touchesbegan(touches: set<uitouch>, withevent event: uievent?) { if let view = view { let scene = gamescene(filenamed: "gamescene") view.presentscene(scene) } }
Comments
Post a Comment